#version 330 core
out vec4 FragColor;
in vec2 TexCord;
uniform sampler2D textureWall;
uniform sampler2D textureSmile;
uniform sampler2D textureSmall;
uniform float ratio;

void main()
{
   FragColor = mix(texture(textureWall, TexCord), texture(textureSmile, TexCord), ratio);
}
